
On the road between two halves of an old graveyard, a dozen zombies clawed their way out of the graves and attacked the party, the same “things that come out of the ground” that had been following Red. Edric turned several of them with turn undead, sending them marching off into the mists, and the party destroyed the rest.
Statblock
Zombie
Medium undead, neutral evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR DEX CON INT WIS CHA 13 (+1) 6 (−2) 16 (+3) 3 (−4) 6 (−2) 5 (−3)
Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/4 (50 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.