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Humanoid figures drained of will and warmth, bound in undeath to serve a vampire master. They move with unnatural speed and strength, their eyes vacant, their faces slack. They feel no pain and know no mercy.
In the undercroft of the church in Barovia village, the party fought and killed Doru, the son of Father Donavich, who had become a vampire spawn.
Statblock
Vampire Spawn
Medium or Small Undead, Neutral Evil
AC 16 · Initiative +3 (13)
HP 90 (12d8 + 36)
Speed 30 ft.
STR DEX CON INT WIS CHA Score 16 16 16 11 10 12 Mod +3 +3 +3 +0 +0 +1 Save +3 +6 +3 +0 +3 +1
Skills Perception +3, Stealth +6
Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common plus one other language
CR 5 (XP 1,800; PB +3)
Traits
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The vampire has these weaknesses:
- Forbiddance. The vampire can’t enter a residence without an invitation from an occupant.
- Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
- Stake to the Heart. The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition.
- Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack. The vampire makes two Claw attacks and uses Bite.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Bite. Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Bonus Actions
Deathless Agility. The vampire takes the Dash or Disengage action.